Meet professionals in the field around a design, a prototype or a product to get feedback. Furthermore, the goal is to identify different solutions with methodology through a fresh look.
1 - 5
1 HOUR (Max)
Get useful feedback about your design from your team.
Improve your design with the eyes of other professionals.
1. The presenter is the primary designer who created the work.
2. The facilitator enables the presenter to have a successful critique by enforcing the guidelines below. If there aren’t enough people to have a dedicated facilitator, the presenter can play the role of the facilitator after they present.
3. The critiquers are 3–4 people (other designers, engineers, product managers) that provide feedback on the design to help the presenter achieve her design goal.
1. Every project must have at least 1 critique session a month.
2. No more than 6 people per session, to keep things moving.
3. Bring new people to each session, so we get a broad perspective.
4. The project’s primary designer should be present to run the review and hear feedback firsthand.
5. 1 hour max!
• Share the design with your team (preferable a clickable prototype)
• Write down the goals of the design and the critique
• Share the persona’s and envision the context wherein the product will be used
• Share important information: timeline of the project, project goals, important constraints, ‘content can’t be changed’…
• Discover the design on your own (20 min)
• Critiquers take notes and keep them to themselves :
• We encourage to:
Always keep the project’s goals in mind
Note what you like, as well as what you don’t
Avoid subjective absolutes like, “This looks ugly”
Try not to speak for the target user, unless you are the target user
Prioritize their feedback, focusing on the largest issues first
• Foresee at least half of the session (30 min)
• We ask each reviewer to give 1 piece of feedback, and then each item is discussed as necessary
• Keep things moving—don’t let a discussion drag on or let 1 person dominate the discussion
• If people disagree with an idea, write it down to vote later
• Remember that not all feedback is good, so plan to disregard many ideas
• Take time to think about each piece of feedback and explore possible solutions.
• Don’t commit to solutions in the review meeting
• Not all feedback needs to be addressed. The designer makes the call on what to keep and what to change, but they should listen closely and keep their minds open.
• Part of accomplishing a good Design Critique involves ditching your ego and remembering that you are not your designs.